Apologies for the silence over here – I have begun work on my thesis, which is delaying anything exciting happening! Here are some things that are happening, though:
- Next week I’ll be in Vienna at EvoStar 2013 talking about Mechanic Miner! Looking forward to that.
- Spritely will be released in time for Ludum Dare, so hopefully I can get some developers using it to prototype their games!
- A Rogue Dream’s code, which I talked about in an earlier post, is now up on GitHub here.
Thanks for bearing with me. More content on the site later in the year hopefully!