Here’s the big news: I’ve been awarded a Research Fellowship from the Royal Academy of Engineering, and starting in November 2018 I’ll be joining Queen Mary University in London to start five years of research…
Category: <span>Research</span>
Good Luck, Have Fun
I’m in Salamanca, Spain this week to attend the International Conference on Computational Creativity, and even though I haven’t slept in 30 hours, Open AI dropped a big piece of news today about their DOTA…
Scientific Victory
Last week a few games sites covered the fact that the Cambridge Center for the Study of Existential Risk (CSER), a lab which investigates safety issues associated with things like artificial intelligence, had released a…
Waking Up From Electric Dreams
Two years ago I visited Dagstuhl, a research center in Germany, for a week of game AI research. I was writing Electric Dreams at the time for Rock, Paper, Shotgun; a series about games, AI…
Going Live
I was lucky enough to be a guest on the Checkpoints podcast this month! I talked about my origin story growing up watching Bad Influence! on the TV and playing Zool on the Amiga. I…
Good Game, Go Next
Last week was The International 2017, the biggest date in the DOTA 2 calendar where the world’s top teams compete in the complex and challenging MOBA for a prize pool totalling over $24m. In between…
ANGELINA Next
Seven years ago I started this site to write about ANGELINA, software I was making that could design its own videogames. The first games it made were simple arcade games with coloured circles that moved…
The First Draft – DOTA 2 & EXAG
This week is AIIDE, a big academic conference all about AI and games. For the last few years I’ve co-organised a workshop called EXAG along with Alex Zook and Antonios Liapis, and this weekend it’ll…
AI People You Should Know About, Pt. 1
I saw an article today about the future of AI in games and suchlike and I was tempted to start tweeting about it but that inevitably leads to boring arguments and isn’t very constructive. Instead,…
Would You Look At That!
I’ve been really excited and interested in level design recently, and reading a lot of work by folks like Robert Yang about lighting, space, and building worlds in 3D. It’s amazing stuff and it links…