I’m hoping to submit a paper to this year’s Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE to its friends) so radio silence on the site here is simply a symptom of lots and lots of coding…
Category: <span>Progress Updates</span>
Not The Nine A.M. News
I realise I’ve not put anything up regarding ANGELINA’s progress lately, and our research group had a very successful first ‘virtual meeting’ today via Google Plus, so I feel it’s time to update everyone, not…
Palette Swaps and AI-sthetics
I’m working on a whole bunch of new systems now for a major extension to the platformer project that’s been in the press recently. My supervisor was keen to look at more creative angles on…
Science Journalism & Us
A lot of very mad things happened in the past 24 hours, most of which I’m trying to document on ANGELINA’s ‘In The Press’ page, but in short – Engadget, Kotaku, The Verge, New Scientist……
The New Scientist & Other Stories
This week ANGELINA and I are featured in the Tech section of UK science magazine The New Scientist, which is a huge honour and was a huge amount of fun to do. As part of…
GARNET & Space Invaders Now Online (Again)
I’ve had real problems getting the arcade games running anywhere outside of my development environment, so I set today aside to remedy that and I can finally offer up what I think is a working version…
Space Invaders Released!
I’ve finally added in some rudimentary AI hooks, which has let me finish off Space Invaders and move on with the game engine. You can download and play Space Invaders here as a runnable JAR.…
ANGELINA’s Game Engine
Things are going well so far. Almost two weeks into the new year and the new version of ANGELINA (which is version three, not two as I said before) is coming along well. It can…
Game Blueprints – YAML and Space Invaders
I’ve been spending a lot of time this week working on the new version of ANGELINA. I’m trying to make it more flexible than before, but it’s throwing up a lot of philosophical challenges too…