As game developers, we’re tempted (if not outright encouraged) to code first and think later. There’s lots of good reasons for this – games are big projects, and feeling out a game’s mechanics through play…
Category: <span>The Saturday Papers</span>
The Saturday Papers – Express Yourself
Procedural generation is getting broader and deeper in games every passing month. While more and more genres are finding ways to generate parts of their play space, familiar faces are finding innovative applications for generative…
The Saturday Papers – Would AI Lie To You?
As promised, The Saturday Papers are back, in a new format with shorter ‘seasons’ of six articles apiece. More info on the series’ future later - for now let’s get into some new research! A lot of great…
An EXAG Science IV
(This is a series of short ‘previews’ of papers to be presented at the upcoming Experimental AI for Games workshop at AIIDE 2014. Tune in live on Twitch on October 8th to catch the presentations…
An EXAG Science III
(This is a series of short ‘previews’ of papers to be presented at the upcoming Experimental AI for Games workshop at AIIDE 2014. Tune in live on Twitch on October 8th to catch the presentations…
An EXAG Science II
(This is a series of short ‘previews’ of papers to be presented at the upcoming Experimental AI for Games workshop at AIIDE 2014. Tune in live on Twitch on October 8th to catch the presentations…
An EXAG Science
(This is a series of short ‘previews’ of papers to be presented at the upcoming Experimental AI for Games workshop at AIIDE 2014. Tune in live on Twitch on October 8th to catch the presentations…
The Saturday Papers – Hiatus
As you may have noticed, the last few weeks have been quiet over here. Things are really busy – lots of talks coming up, I’ve started writing my thesis, and there’s lots of little side…
The Saturday Paper – Mechanic Miner
Is there anything that can’t be generated? In the past, games have tried their hands at generating level designs, monsters and items, world histories, musical scores, artwork and puzzles – it seems like there’s nothing we…
The Saturday Paper – How Does Your Content Grow?
One of the nice things about procedural content generation (PCG) is that it encompasses a wide collection of designers and programmers, who all use it for different purposes and at different stages of their game…
Read more of The Saturday Paper – How Does Your Content Grow?