
Factsheet
Developer:
Games By ANGELINA
Based in London, UK
Founding date:
November 1, 2010
Website:
gamesbyangelina.org/
Press / Business Contact:
mike@gamesbyangelina.org
Social:
Mike on Twitter
ANGELINA on Twitter
Releases:
A Puzzling PresentKeith
Address:
Michael Cook
Department of Computing
Imperial College
South Kensington, London
SW7 2AZ
Phone:
We prefer email (although we can Skype in a pinch)! Please write to mike@gamesbyangelina.org
Description
Games By Angelina is the home of the ANGELINA project, the PhD work of Michael Cook at Imperial College's Computational Creativity Group. The aim is to develop an AI system that can intelligently design videogames, as part of an investigation into the ways in which software can design creatively.History
Arcade gamesMike began work on ANGELINA in late 2010, looking at ways of building a system that could procedurally generate not just one part of a game, but all parts. Using an AI technique called computational evolution he built the first iteration of ANGELINA: a small system that generated HTML5 webgames. Two are playable online via ANGELINA's games page: Revenge and After Squad.
Platformers, Flixel and MetroidIn the summer of 2011, after writing up the work on arcade games, Mike began looking at ways he could apply the same ideas to other genres. A new version of ANGELINA was written that designed simple Metroidvania games with powerups that help the player complete the game levels. ANGELINA produced some simple Christmas-themed games, and was commissioned by New Scientist to make Space Station Invaders.
News, Social Awareness and CreativityIn early 2012 Mike began experimenting with other directions for ANGELINA. One area was exploring ideas about computational creativity, by trying to adapt ANGELINA to make games about real-world events. Extensions were made that gave ANGELINA the ability to read news articles, search the web for resources, integrate them into a game and provide simply commentaries on the results. You can play a variety of these games, like The Conservation Of Emily, on ANGELINA's games page.
The FutureMike is currently working on new ways to get ANGELINA acting even more independently of humans, including new techniques that will let ANGELINA discover and test new game mechanics just by looking at existing game code. Mike and ANGELINA are planning to release in late 2012 to showcase some of the results from this.
Projects
Videos
A video walkthrough of The Conservation of Emily, a game made about a news article. YouTube
A walkthrough of Space Station Invaders, a commission by the New Scientist. YouTube
Images







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Logo & Icon
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Awards & Recognition
- "Best Paper" - EvoGAMES Workshop, Malaga, April 2012
Selected Articles
- "Angelina is already sparking in-depth discussions about game design, creative intent, and whether or not art even needs to be made by a human being. I’d argue it’s of cultural relevance already."
- Lewis Denby, Rock, Paper, Shotgun - The AI That Designs Its Own Games - "...it's hard to not get excited about the possibilities of a system like Angelina."
- Bryan Bishop, The Verge - Angelina is a computer AI that builds games all by itself - "Video games designed almost entirely by a computer program herald a new wave of AI creativity"
- Jacob Aron, New Scientist - AI designs its own video game
Additional Links
Computational Creativity at Imperial College
The CCG at Imperial cover a wide variety of computational creativity applications, from poetry to mathematics to sculpture, as well as being involved in the development of computational creativity theory. Find out more at doc.ic.ac.uk.
Team & Repeating
Collaborators
Simon Colton
PhD Supervisor
Azalea Raad
Maths Consultant, Generally Great
Andrew Cook
Community/Media Manager
Contact
Michael Cook
mike@gamesbyangelina.org
Mike on Twitter
twitter.com/mtrc
ANGELINA on Twitter
twitter.com/angelinasgames
Games By ANGELINA
gamesbyangelina.org
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks